Microtransactions, particularly in the form of loot boxes and random reward systems, have been a controversial feature in many popular video games, including FC 25 (formerly FIFA). While some players appreciate the option to purchase additional content, others argue that it exploits players, particularly minors, leading several countries to either impose bans or regulate these practices. Below, we’ll distinguish between countries where the ban is in motion or fully implemented and those where discussions or regulations are still ongoing.

Countries Where the Ban is in Motion or Fully Implemented

These countries have either fully banned or heavily regulated microtransactions, particularly loot boxes, in video games like FC 25.


1. Belgium – 2018 (Ban Fully Implemented)

Belgium has been one of the most proactive countries in banning microtransactions, particularly loot boxes. In 2018, the Belgian Gaming Commission declared that loot boxes in games such as FC 25 violated the country’s gambling laws. The commission stated that loot boxes had the characteristics of gambling, particularly since they involved paying money for random in-game rewards.

As a result, developers like EA Sports were required to remove loot boxes from their games sold in Belgium. Failure to comply could have resulted in heavy fines or legal action. Other games, including Overwatch, followed suit and removed loot boxes in Belgium. The decision set a strong precedent for other countries exploring similar action.

2. Netherlands – 2018 (Ban Fully Implemented)

The Netherlands took swift action following Belgium’s lead. In 2018, the Dutch Gaming Authority ruled that the loot boxes in FC 25 were illegal under Dutch gambling laws. The country’s authorities determined that loot boxes were a form of gambling, especially when the player had no certainty about what they would receive.

As a result, developers of FC 25 and similar games were required to either modify or remove loot boxes in games distributed in the Netherlands. Since then, the country has taken further steps to regulate in-game purchases, including a requirement for developers to disclose the odds of loot box rewards.

3. China – 2017 (Regulation Fully Enforced)

China has long been at the forefront of regulating microtransactions. In 2017, the country passed a law requiring developers to disclose the odds of receiving specific rewards from loot boxes. This rule applied to games like FC 25 and other titles that featured randomized rewards.

Additionally, China has restricted the amount of money minors can spend on microtransactions, limiting how much they can invest in these games. The Chinese government continues to impose rigorous controls over the gaming industry, ensuring that these in-game purchases are not seen as gambling.

4. South Korea– 2019 (Regulation Fully Enforced)

South Korea has one of the strictest gaming regulations in the world, and in 2019, it introduced laws that mandated game developers disclose the odds of loot boxes. South Korea is especially concerned about protecting minors, and as a result, the country limits the amount of money younger players can spend on in-game purchases.

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The laws surrounding microtransactions have been enforced, and developers like EA Sports have complied by revealing the odds of loot boxes in FC 25 and other popular games. These regulations aim to prevent gambling-like behavior and ensure that players are well-informed about what they are purchasing.


Countries Discussing or Considering Bans or Restrictions

These countries are still in discussions or have not yet fully banned microtransactions but are considering legislation to regulate or restrict the use of loot boxes and other forms of microtransactions in video games.


1. United Kingdom – Ongoing Discussions

The United Kingdom has been actively exploring the impact of microtransactions, particularly loot boxes, on the gaming community. In 2019, the UK Gambling Commission launched an inquiry into whether loot boxes in games like FC 25 should be classified as gambling.

While the UK has not implemented a full ban, the government has pushed for increased transparency. Game developers are now required to disclose the odds of obtaining specific rewards from loot boxes, especially in games targeting minors. The discussion is ongoing, and many experts predict that the UK could follow in the footsteps of Belgium and the Netherlands by introducing stricter regulations or a ban in the near future.

2. Australia – 2020 (Under Investigation)

Australia has been investigating the impact of microtransactions in video games, particularly concerning their effect on minors. The Australian Communications and Media Authority (ACMA) initiated an inquiry into whether games like FC 25 that feature loot boxes should be classified as gambling.

While Australia has not yet imposed a ban, it has introduced consumer protection measures, such as requiring developers to provide more transparency about in-game purchases. However, the investigation continues, and Australian lawmakers may impose stricter regulations in the future to curb the potential harm caused by microtransactions.

3. Germany – 2020 (Regulations Under Consideration)

Germany has been closely monitoring the use of microtransactions in video games. In 2020, the country began implementing regulations requiring developers to disclose the odds of loot boxes in games like FC 25.

Though Germany has not banned microtransactions outright, it has established clear guidelines to ensure that these systems are not exploitative. The country is continuously evaluating the impact of these regulations and may introduce more comprehensive laws if microtransactions continue to pose a problem for consumers.

4. United States – Ongoing State-Level Discussions

In the United States, microtransactions are legal, but several states have begun to raise concerns about their impact on minors. In 2020, the state of Washington passed a law requiring game developers to disclose the odds of loot box rewards, which is an important step toward greater transparency. Other states, like Hawaii and California, have also held hearings about regulating microtransactions and loot boxes, though no nationwide ban has been implemented.

The Federal Trade Commission (FTC) has also expressed concern about microtransactions in video games, especially as they relate to children. However, as of now, there has been no federal legislation restricting microtransactions. The situation remains fluid, and ongoing state-level discussions may lead to more widespread action in the coming years.


Other Countries Considering or Contemplating Action

Several other countries are still exploring the idea of regulating or banning microtransactions, especially as the issue gains more attention globally:

  • Japan: The country has started investigating microtransactions in mobile games but has yet to impose any legal restrictions.
  • France: French lawmakers have been considering stronger consumer protection laws around video game purchases, including microtransactions.
  • Finland: Finland’s gambling regulators are evaluating the impact of loot boxes on the local gaming community and could introduce regulations.

The global conversation surrounding microtransactions, particularly loot boxes, is evolving. While countries like Belgium, the Netherlands, and China have already implemented full bans or strict regulations, others like the United Kingdom, Australia, and the United States are still in the process of discussing and evaluating potential actions. As concerns grow over the impact of microtransactions on minors and vulnerable players, it’s likely that more countries will introduce new legislation in the coming years to ensure fairer gaming practices.


Frequently Asked Questions about Microtransactions in Games

What countries have banned microtransactions in games like FC 25?

Countries like Belgium, the Netherlands, China, and South Korea have implemented full bans or regulations on microtransactions, particularly loot boxes in games like FC 25.

Are there any countries considering banning microtransactions?

Countries like the UK, Australia, Germany, and some US states are discussing or considering regulations on microtransactions, especially regarding transparency and limiting in-game purchases for minors.

Why are countries banning microtransactions in games like FC 25?

Countries are concerned about the potential harm microtransactions can cause, especially for minors. Loot boxes and random reward systems can be seen as a form of gambling, leading to calls for transparency and regulation.

How do countries regulate microtransactions in games like FC 25?

Regulations typically include requiring game developers to disclose the odds of loot box rewards, limit the amount minors can spend, and in some cases, remove loot boxes altogether to comply with gambling laws.

What is the impact of banning microtransactions on developers?

Developers are often required to adjust or remove features like loot boxes, which may affect revenue models. However, such changes can also lead to a more positive reputation and trust from players, especially in regions with strict regulations.

What can players do to protect themselves from microtransaction exploitation?

Players should stay informed about the odds of in-game rewards, set spending limits, and be cautious of games that target vulnerable groups, especially minors. Some regions also have consumer protection measures in place to ensure transparency.