The Immortals promo in FC 25 was supposed to be a celebration of Icons and Heroes. Leaks promised game-changing Evolutions and top-tier content, setting the community up for what many expected to be the biggest promo of the cycle. But after a full week, it’s clear the Immortals promo has fallen flat.
With confusing objectives, underwhelming player content, and recycled SBC formats, this promo has left players frustrated and asking one question: how did EA get it so wrong?
Hype vs reality: Immortals fails to meet expectations
From the moment leaks teased an “Icons and Heroes only” promo with powerful Evolutions, excitement skyrocketed. This was supposed to be the next Trophy Titans or Golazo promo. The idea of upgrading fan-favorite Icons through Evolutions sounded like a guaranteed win.
But the reality? A clunky, confusing “Become Immortal” Evolution chain with unclear descriptions, rigid upgrade paths, and very little variety in player selection. The promise of unique customization through PlayStyle+ traits was undermined by limited combinations and awkward objective design.
This wasn’t the exciting, game-defining promo people expected. Instead, it feels like a missed opportunity.
Evolutions that confuse more than they excite
The biggest issue with the Immortals promo lies in its core mechanic: the Become Immortal Evolution. What should have been a fun way to build up top-tier players has instead become a complicated checklist of unclear tasks.
The objectives are written poorly, often leading players to think they need to score with their EVO card when in fact, they just need to have it in the starting 11. In-progress Evolutions don’t count toward any progress, meaning players are wasting games without realizing it.
Even the way PlayStyle+ upgrades are handled has frustrated the community. You’re forced to choose from two separate pools of three, limiting creativity and making it impossible to build your perfect combination unless your card happens to align with EA’s predetermined sets.
Worse still, players with existing PlayStyle+ traits can only addone new upgrade instead of two, punishing those with already-valuable cards.
SBCs fall flat and offer little excitement
Outside of Evolutions, SBC content has been equally underwhelming. The 83×14 repeatable SBC is one of the few bright spots, offering solid value for fodder. But other content like the 82×2 of 5 pick has been criticized as outdated and overpriced.
Thierry Henry’s SBC had potential, but his lack of five-star skills or weak foot kept many from completing him. Beckenbauer’s SBC was well-received for its value, but one hit among a string of misses isn’t enough to carry a promo.
Many players expected regular upgrade packs throughout the weekend. EA had built a pattern in recent promos of giving players these tools from Friday onward. But not this time. The lack of crafting options further sucked the energy out of Immortals.
No menu grind, no hype
One of the biggest disappointments is the lack of a proper menu grind. EA has been encouraging daily engagement with upgrade packs and repeatable objectives, but Immortals skipped this formula.
There’s no consistent SBC grind, no themed daily objective chain, and no meaningful way to stay involved unless you’re playing Rivals or Champs. That’s a tough ask for players who prefer the menu side of Ultimate Team.
Without that grind, the promo lacks identity. Icons and Heroes should feel special, but in Immortals, they feel more like filler.
Leaks overhyped the promo again
A big part of the disappointment is the result of inaccurate or overly ambitious leaks. Cards like a 94-rated Jude Bellingham Evolution were rumored, driving market prices and setting unrealistic expectations.
When the actual Evolutions dropped, they didn’t come close. No Jude. No extreme upgrades. Just more mid-tier cards with limited flexibility. The problem isn’t just that leaks were wrong. It’s that EA’s silence allowed the community to set its own expectations, and those expectations were sky-high.
It’s another reminder of how damaging unreliable leaks can be when paired with weak execution.
Watch how TheFutAccountant breaks down the full promo and its problems here.
EA’s communication adds to the confusion
What made everything worse was EA’s failure to communicate. Objectives were vague. Requirements were misworded. Descriptions made players think they couldn’t get five-star upgrades when they actually could.
Even the PlayStyle+ choices weren’t explained well. Instead of building excitement, the rollout just frustrated players more. It’s the kind of content that makes people log off rather than log in.
This isn’t the first time EA has dropped the ball on communication, but it’s especially disappointing in a promo that was supposed to be all about special cards and customization.
Where’s the Immortal feeling?
The Immortals promo promised to make Icons and Heroes feel legendary again. But outside of adding some of them back into packs, that goal hasn’t been met. The cards don’t feel special, the upgrades are messy, and the content doesn’t stand out from previous promos.
It doesn’t help that Team 1 has lacked major names. Where’s Jarzinho? Where’s Maldini? Where’s the excitement? Instead, the most interesting part of this promo so far is how the community is trying to make sense of all the confusing systems just to get a 92-rated version of a card they already had.
Even trading, usually a saving grace, is only hot right now because content is so weak that people are investing elsewhere.
Week 2 needs to save this promo
There’s still time for EA to turn things around. If Team 2 includes truly elite Icons or adds a surprise Evolution that lives up to the hype, Immortals could still recover some of its shine. The community is watching closely and hoping for something—anything—that feels worthy of the “Immortal” name.
But right now, this promo feels like a classic case of overpromise and underdeliver. If you were expecting this to be a top-tier moment in FC 25, you’re not alone in feeling disappointed.
FAQ: FC 25 Immortals promo
Why is the Immortals promo disappointing?
Poor communication, weak Evolutions, and underwhelming content have frustrated the player base.
Are Icons and Heroes special in this promo?
Not really. Aside from being in packs, there’s little that makes them feel unique this time.
Is the Become Immortal EVO worth doing?
Only if you enjoy slow, confusing upgrades. It’s more work than reward for most.
Will Team 2 improve the Immortals promo?
It could, but nothing has been leaked or teased yet to inspire confidence.